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Cities & Knights 6th Edition: The One Component Everyone Hates (But Why?) goes viral on hobby sites. Players argue about the tiny plastic pieces online.
Cities & Knights 6th Edition: The One Component Everyone Hates (But Why?) is the harbor hexes and ships. These pieces add blocking rules and complex setup. Research shows this extra layer frustrates new players quickly.
Small Parts, Big Feelings
Because harbors break familiar base placement, tempers rise. Studies indicate spatial stress spikes when shared tables feel crowded. Groups report softer play sessions after sorting tokens.
Hidden Depth
Meanwhile, advanced players chase tighter strategy here. Custom house rules often target harbor balance and reduce chaos. Many agree these bits create memorable late game tension.
Simple Truth
Accept the hassle; harbors push games toward cunning naval planning.
Q: Why do players remove the harbors?
A: Shorten analysis time; removing harbors streamlines setup and reduces early frustration.
Q: Are there official house rules for harbors?
A: Yes; the manual suggests random placement templates to limit blocking abuse.