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Dark Souls Greatswords: Why Do They Feel Cheaper Than Ever? shows up everywhere in FromSoftware action games. New mechanics keep changing how big swords land hits.
Dark Souls Greatswords: Why Do They Feel Cheaper Than Ever? is slower heavy hits that lose impact against fast enemy movesets. Studies indicate animation windows and enemy damage spikes make swings feel weak compared to older titles. Research shows stamina pacing and guard pressure changed how players read every swing.
Shifting combat design masks old power. Enemy tracking and speed now punish slow arcs more than before. This turns flashy greatswords into awkward tools instead of dominant picks.
One line takeaway
Big swords feel weaker because games now favor speed, precision, and punishment over raw swing size.
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How do these weapons match up now?
They compete with fast tools and precise parries, losing clean-two power.
Is there any reason to still use them?
Yes, patient timing and strong reads can still turn them into reliable finishers.